How Long Is

Elden Ring

For most players, Elden Ring is a major commitment. A focused main-story run usually lands around 58 hours, a fuller run with side content is closer to 99 hours, and a completionist run can stretch to roughly 133 hours or more.

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Official Elden Ring landscape artwork.

Main story

58hours

Main + side content

99hours

Completionist

133hours

First release
Feb 25, 2022
Developer
FromSoftware
Publisher
Bandai Namco Entertainment
Genres
Action RPG · Open-world · Soulslike

Commitment

Massive commitment

Elden Ring is realistic for players with limited time, but only if you treat it as a multi-week project and resist the urge to clear every region on the first pass.

Session Fit

Best when it is your main game, not your side game.

Good only if you want one long anchor game for the next several weeks. Poor fit for a crowded backlog unless you are comfortable parking other long RPGs.

Playtime Breakdown

How long it takes to beat Elden Ring

Main story

58hours

Focused progression through the critical path with some natural detours and leveling.

Main + side content

99hours

A fuller run with major optional areas, bosses, and broader exploration.

Completionist

133hours

Heavy exploration, optional bosses, gear hunting, quest cleanup, and broad world coverage.

Reality Check

Typical vs stretched playtime

Main story

45h to 72h

58h typical

The low end assumes efficient routing and limited detours. The high end is what usually happens when natural exploration and boss retries start stacking up.

Main + side content

82h to 120h

99h typical

This is the most realistic first-playthrough zone for players who engage with major optional regions instead of treating the world like a pure critical path.

Completionist

120h to 165h

133h typical

Broad cleanup, optional bosses, questlines, and gear hunting push the game well beyond a normal story-and-exploration run.

Bars share one scale from 0 to 165 hours. The white marker is the typical run.

Backlog Signals

What kind of commitment this really is

5h/week reality

2 to 7 months

A story-focused run is manageable, but full exploration turns Elden Ring into a multi-month anchor game very quickly.

Variance level

High

Build choices, boss retries, and willingness to explore create big gaps between disciplined players and curious ones.

Best backlog role

Anchor game

Works best when it is the one big game you are actively living in, not one more RPG piled onto an already crowded list.

Overflow risk

Severe

The world constantly offers one more cave, boss, region, or questline, so restraint matters more than with many RPGs.

Session Fit

How well it works in real play sessions

30 to 45 minutes

Mixed

Good for some exploration or a quick dungeon push, but less reliable if you are in a difficult boss stretch or a larger legacy dungeon.

60 to 90 minutes

Good

This is enough time to clear a cave, make real map progress, or work through a boss learning cycle without feeling rushed.

2+ hours

Best

Longer sessions fit the game best because exploration, build tuning, and boss progression all breathe better when you are not watching the clock.

Backlog Planning

How many weeks does Elden Ring take?

Hours per weekMain storyMain + side contentCompletionist
5h / week12 weeks20 weeks27 weeks
10h / week6 weeks10 weeks14 weeks
15h / week4 weeks7 weeks9 weeks

Why It Varies

Why Elden Ring playtime swings so much

  1. Exploration changes everything. Elden Ring constantly pulls players off the critical path with caves, legacy dungeons, field bosses, and entire side regions.

  2. Build choice affects pacing. Strong ranged or bleed-heavy setups can compress boss time, while slower melee or experimental builds usually lengthen the run.

  3. Difficulty tolerance matters more here than in many open-world RPGs because retries on major bosses can add real hours, especially late in the game.

  4. Guide use versus blind play creates a large spread. Following optimized routes cuts wasted travel and missed NPC chains, while blind runs are usually much longer.

Editorial Notes

Context that matters before you commit

The early pre-release expectation of roughly 30 hours reflects a narrow critical-path estimate, not how most players actually engage with the game.

For backlog planning, Elden Ring works best when you actively decide what you are skipping on the first playthrough instead of treating every icon and cave as mandatory.

If your weekly gaming time is limited, Elden Ring is still viable, but it is a better fit for players who enjoy living in one game for a month or two.

Alternatives

Similar games if your backlog is tighter

Lies of P

A shorter, more contained soulslike if you want similar combat tension without the same world-size commitment.

About 30 to 40 hours for most players.

Dark Souls III

A strong middle-ground choice if you want FromSoftware pacing with less open-world sprawl.

Usually around 32 to 45 hours depending on optional content.

The Witcher 3: Wild Hunt

A good longer alternative if you specifically want another huge open-world RPG anchor game.

Often well above 100 hours with side content.

FAQ

Common Elden Ring time questions

How long is Elden Ring if I only do the main story?

A realistic main-story-focused Elden Ring run is around 58 hours for most players, though confident players using efficient routing can finish faster.

How long does it take to 100% Elden Ring?

A broad completionist run is roughly 133 hours on average, and many first-time blind runs can go higher if you chase every optional boss, questline, and region.

Is Elden Ring worth starting if I only play 5 hours a week?

Yes, but only if you want Elden Ring to be your main game for the next two to six months depending on how much side content you intend to do. It is not a quick backlog cleanup game.

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Plan the rest of the backlog

If this helped you decide whether to start Elden Ring, Video Game Tracker can help you manage the rest of your backlog with progress history, focused lists, and clean weekly planning.

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