How Long Is

The Legend of Zelda: Tears of the Kingdom

For most players, Tears of the Kingdom is not a quick sequel even if you stay story-focused. A focused run usually lands around 49 hours, a fuller run with side adventures is closer to 105 hours, and a completionist run can stretch past 240 hours.

Official The Legend of Zelda: Tears of the Kingdom key art.

Main story

49h

Main + side content

105h

Completionist

248h

First release2023-05-12
DeveloperNintendo EPD
PublisherNintendo
GenresAction-adventure • Open-world • Adventure
Platforms
Switch

Commitment

Massive commitment

Tears of the Kingdom is deceptively dangerous for a backlog. It feels manageable because every session can be productive, but the sky islands, caves, depths, shrines, side adventures, and building systems make it very easy to turn a 50-hour plan into a 100-plus-hour one.

Session Fit

Excellent in short bursts, but huge in total scope.

A strong fit if you want one flexible anchor game that still feels rewarding in small sessions. A weak fit if you are trying to finish several games quickly, because curiosity can easily double your runtime.

Playtime Breakdown

How long it takes to beat The Legend of Zelda: Tears of the Kingdom

Main story49 hours
Main + side content105 hours
Completionist248 hours
Play styleTimeWhat it assumes
Main story49hA focused route through the regional phenomena, key story quests, and final push with limited shrine detours and light experimentation.
Main + side content105hA more typical first playthrough with shrine chasing, side adventures, cave exploration, armor upgrades, and some time spent building or experimenting.
Completionist248hA very long run with broad shrine cleanup, depths exploration, collectibles, armor work, side content, and much deeper map coverage.

Reality Check

Typical vs stretched playtime

Main story40h to 65h
49h typical
LowTypicalHigh

Low

40h

Typical

49h

High

65h

Why this range moves

The lower end assumes strong objective discipline. The higher end is what usually happens once shrine upgrades, caves, and system experimentation start interrupting the plan.

Main + side content85h to 135h
105h typical
LowTypicalHigh

Low

85h

Typical

105h

High

135h

Why this range moves

This is the zone where most first playthroughs live if you actively explore Hyrule instead of rushing straight from story marker to story marker.

Completionist180h to 320h
248h typical
LowTypicalHigh

Low

180h

Typical

248h

High

320h

Why this range moves

Full completion is a major escalation because Tears of the Kingdom has so many cleanup vectors beyond simply rolling credits.

Backlog Signals

What kind of commitment this really is

5h/week reality

2 to 10 months

Story-focused players can finish in about two months, but a completionist mindset turns this into an almost year-long project.

Variance level

Very high

This is one of those games where two players can both feel 'main-story focused' and still finish dozens of hours apart.

Best backlog role

Anchor game

Works best as the one big adventure you keep returning to, not as a quick cleanup game between other long releases.

Overflow risk

Extreme

Shrines, caves, armor upgrades, side adventures, and the depths all create organic reasons to stay longer than intended.

Session Fit

How well it works in real play sessions

30 to 45 minutesGood

Great for one shrine, a cave, a tower unlock, or some focused resource gathering. Progress feels real even when the main story barely moves.

60 to 90 minutesGreat

This is the sweet spot for side adventures, depths excursions, and shorter quest chains where you can start and finish something meaningful.

2+ hoursBest

Longer sessions are ideal for temples, larger exploration loops, and building-heavy experimentation where you want room to improvise without watching the clock.

Backlog Planning

How many weeks does The Legend of Zelda: Tears of the Kingdom take?

Hours per weekMain storyMain + side contentCompletionist
5h / week10 weeks21 weeks50 weeks
10h / week5 weeks11 weeks25 weeks
15h / week4 weeks7 weeks17 weeks

Why It Varies

Why The Legend of Zelda: Tears of the Kingdom playtime swings so much

The freedom to approach the main objective early creates a huge spread, but most players naturally delay it because the world keeps offering better reasons to explore.

Building and experimentation add invisible time. A lot of Tears of the Kingdom playtime is not combat or questing so much as testing ideas, contraptions, traversal routes, and puzzle solutions.

The depths and caves massively expand the scale compared with Breath of the Wild. Even players who think they are staying disciplined often end up following these rabbit holes for hours.

Upgrade ambition matters. Once you start caring about armor sets, battery upgrades, shrine totals, or deeper resource routes, the project grows quickly.

Editorial Notes

Context that matters before you commit

Tears of the Kingdom is backlog-friendly in the moment but dangerous in the aggregate. Each session feels manageable, yet the total project balloons because the world is built around curiosity.

That makes it better for busy players than some giant RPGs, but only if they are honest about what kind of player they are. Explorers should ignore the low-end numbers completely.

If your goal is to simply finish the story, this is reasonable. If your goal is to feel like you truly saw Hyrule, the depths, and the game's major systems, treat it like a season-long game.

Alternatives

Similar games if your backlog is tighter

The Legend of Zelda: Breath of the Wild

A slightly shorter sibling if you want the same Hyrule foundation with less system density and fewer world layers competing for your time.

Often around 50 to 190 hours depending on completion goals.

Immortals Fenyx Rising

A more compact open-world alternative if you want puzzle traversal, combat, and shrine-like spaces with a lower total commitment.

Usually around 25 to 60 hours depending on side content.

Elden Ring

A similarly massive exploration game if what you want most is discovery and map-scale adventure, but with much harsher combat pressure.

Often around 58 to 133 hours depending on optional content.

FAQ

Common The Legend of Zelda: Tears of the Kingdom time questions

How long is The Legend of Zelda: Tears of the Kingdom if I only do the main story?

A focused story-first run is around 49 hours for most players, but many first playthroughs drift toward 60 hours or more once shrines, caves, and side quests start piling up.

How long does it take to 100% The Legend of Zelda: Tears of the Kingdom?

A completionist run is roughly 248 hours on average, and it can go well beyond that if you chase broad map cleanup, collectibles, upgrades, and full-system exploration.

Is The Legend of Zelda: Tears of the Kingdom worth starting if I only play 5 hours a week?

Yes. It is one of the better long games for low weekly playtime because short sessions still feel satisfying, but a fuller run can still become a many-month commitment.

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Plan the rest of the backlog

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